Hey all I was wondering about actual size of objects in Unity.
I have worked on many games with many CG programs and I know scale has always been an issue.
Looking through the posts I have not found an answer.
Centimeter and Meters is probably not as important as actual physical size.
Some of the unity demo objects are extremely small compared to others. (See image below)
In going through the FPS demo this question occurred to me again.
I opened the robot, Penelope and Leo fbx from the demos in Maya and noticed they are very very small. I then opened some chars I have from UE3 and PS2. The UE3 char a normal Maya size came in about 6 ft tall, the PS2 char came in about 1/2 the size @ 3ft tall in Maya and the demo chars from the demos are about 1inch tall in Maya.
Scale always effects things like physics and lighting etc.
I did search the Forum and did not find this exact question, I may have missed it. I have a feeling that this is an important item to know when using any game or animation package.
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is scale an issues in Unity?
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Should I use the scale / size of the Demo’s as a circa default size when creating my chars and assets for Unity? Penelope, Lerpz, FPS or 3rd person size?
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If I used my UE3 char is Unity at 6ft tall will it have issues or should it be scaled down to an 1inch, matching the robot from the demo before I fbx it to Unity.
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How important is scale in Unity?
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Is there a Maya scale standard for Unity.
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Is there a reason for the scale size in all the demos?
Thank all of you in advance.