Does Social.LoadScores report ALL scores on GameCenter?

I have this piece of code tied to Apple’s GameCenter:

Social.LoadScores("HighScore", scores => {
			if (scores.Length > 0) {
				Debug.Log("HIGHSCORE: " + int.Parse(scores[0].formattedValue));
			}
		});

I’m wondering why scores is a list of values. I can only test with one user so would scores be a list of ALL scores on GameCenter? I only need the localUser score!

To retrieve local player score, you can get the scores from a specific leaderboard doing something like this:

    ILeaderboard leaderboard = Social.CreateLeaderboard();
    leaderboard.id = "HighScore";
    leaderboard.LoadScores(success =>
    {
        if (!success)
        {
            // Handle fail case: this is when your leaderboard doesn't load scores successfully
        }
        else
        {
            // you can retrieve the score of local user here
            long localUserScore = leaderboard.localUserScore.value;
        }
    });

To answer you question: Social.LoadScores does get a list of values into scores, and I’m just finding out right now that it seems to only load top 10 scores (I literally just made multiple apple IDs to test).

I know this answer is late, but hopefully it can help whoever that stumbles across this post in the future.