Does sound travel instantly in unity?

I would like to simulate a realistic sound system in my game. In real life, a bullet travels faster than the sound of the gunshot. Is this the case in unity? If not how can I make it work that way?

Since Unity always tells you to have only one Audio Listener active per scene, you could just delay your sound by an amount of milliseconds depending on how far the Audio Source is from the listener.

That’s the theoretical guess at least.

1 Like