I have access to the HoloLens device at my university, but only at limited times, so I mostly want to test features of my project in the Unity Editor.
Currently, I’m trying to use SpatialUnderstanding, to return viable spawn positions for objects (e.g. "I need a 10x10 space on a wall, etc), but for unknown reasons none of the examples from the MixedRealityToolkit-Unity
seem to work when I test in the Editor using Unity’s Holographic Emulation.
It has a demo, where it prompts me to scan my surrounding, it doesn’t add scanned area to the SpatialUnderstanding components, and doesn’t return any positions at all. Generally, the Holographic Emulation feature works, I can see the mesh visualization, I can interact with colliders, etc, but the room scanning part only returns 0 for scanned surface area or any queried spawn position.
Is this supposed to work in the editor or do I have to scan a room with the real device to use the SpatialUnderstanding features?