Does static batching works on tiled materials?

I am using same materials on many objects, the material is tiled.
most objects are set fully to static.
I see no static batching happening in stats.

Does it work only on atlas textures?

Does static batching works on tiled materials?

Yes

I see no static batching happening in stats.

Run Frame Debugger, count batches there and inspect Why this draw call can't be batched field for reasons given.

Does it work only on atlas textures?

On all kind of textures. As long as meshes share exactly the same material and batching is not broken by external reasons.

why this draw call can't be batched