I’ve enabled MIP streaming as per the documentation and in this screenshot I’m testing a few objects to confirm the streaming is working. Green shows the objects where MIP streaming is saving memory.
But, for the crate object where the material uses a ShaderGraph shader, the green won’t show up.
Does MIP streaming work for sure with ShaderGraph materials? Is this just a case where the Rendering Debugger is unfinished and not showing ShaderGraph objects correctly?
Thanks!