Hi…
Well… i was comparing shadowgun with my game on android…
Shadow gun works smooth, while my game with just 19 Drawcalls is not running that smooth…
but in somewhere i have read that android basic does not uses gpu instructions… (or gpu acceleration)… is this right?
It’s not right at all. Unity license comparison. You evidently need to optimize your game better; draw calls are far from the only thing that you should look at.
–Eric
i´m understanding… i´m using low resolution textures 256 x 256 … i think the problem is according to the vars… there is a lot of vars…
thank you