The CinemachinePath is pretty useful especially its EvaluatePosition method. But I kinda want the movement to be linear instead. Is it possible to remove the easing on the movement or use your own easing function to specify the movement transition?
That is the purpose of “Distance Units” or “Normalized Units”. The default “Path Units” will naturally ease into and out of the waypoints, due to the nature of Bezier mathematics. To cancel that effect, you need to evaluate in Distance Units (or first convert path units to distance units - or normalized units).
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