Does the length of script affect performance?

Just wondering if this is the case as have a script that deals with Player animations that is approaching 3000 lines. Thinking if its better to break this up into smaller scripts for both performance and readability?

The physical length of the script shouldn’t have much of an effect on performance (when compared to having to compile multiple scripts) - the biggest impact would be the way in which you had written the code. Really long script files are a nightmare to maintain though - I always try to keep each script to a manageable size - my longest are usually around 1000 lines (and I hate those :slight_smile: