if I attach a networkview component to “John Doe”, who is a rigged model, does it send the position of his bones across the network?
If so, then why would you need to be able to send animations across the network?
http://unity3d.com/support/documentation/Components/net-StateSynchronization.html
If the bones are already moving wouldnt the mesh be moving with them?
And since his camera and sword are child objects, does it send that across the network as well?