In the previous system we encountered several issues with the terrain auto LOD mechanism. Namely if the camera was a fair distance away ~5000 units,but the FOV was set to show a “zoomed” in look, the auto LOD would still show a low detail mesh. Additionally, any objects which were moving along the terrain using raycasts to keep their height relative to the terrain below them would visually appear below the optimized terrain when in non-smooth areas.
Has this behavior been changed in the new system?
As an aside, how does the new terrain handle massive terrains (flight sim) where one can potentially see 100-1000KM into the distance?