The new timeline makes easier for us to use premade animations (the .anim files) sequenced and smoothly between each other in a cutscene animation, making it much easier than using the traditional animation “timeline”. But let’s suppose I want to make a cutscene that uses new movement animations, ones that are not not premade nor used in-gameplay and they will happen only once, at that given moment, at that given cutscene. In this case I would need to make the new movement at that moment. Does the new timeline support Bone, Inverse Kinematic(IK) and/or Shape Keys keyframing?
Thanks;
Arthur