So i found this script on the Unity docs:
function OnGUI ()
{
var names = QualitySettings.names;
GUILayout.BeginVertical ();
for (var i = 0; i < names.Length; i++)
{
if (GUILayout.Button (names*))*
QualitySettings.SetQualityLevel (i, true);
}
GUILayout.EndVertical ();
}
But my question is does the quality settings remain when you move level?
Okey, Thanks :)
– SLIMEBASS