Does the team have a roadmap?

Hey team - great work with the asset and recent videos. I was wondering if you have a roadmap on when updates will be coming and what will be coming?

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We don't have a roadmap that we can share right now. But we are generally talking a lot about how you would go about making bigger worlds. Before / alongside that, there is a whole lot of more mundane things in the project that should be fixed and optimized. Also, if you have specific ideas we are always happy to hear,

peter

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[quote=“petera_unity”, post:2, topic: 722552]
We don’t have a roadmap that we can share right now. But we are generally talking a lot about how you would go about making bigger worlds. Before / alongside that, there is a whole lot of more mundane things in the project that should be fixed and optimized. Also, if you have specific ideas we are always happy to hear,

peter
[/quote]
Where should we post ideas or requests?

Adding larger worlds will be very useful for future projects, as would an inventory system and player controller modifiers (vehicles?)

Thank you!

Agree, Inventory system will be so helpful for us also. I just hack it for my chase :slight_smile: Do you plan to do this in near future or already working on that?

I think the roadmap is to attack the points that the competitor's engine does better, which are FPS genre and multiplayer. My question is, for a team that has an intermediate level with Unity and want to do a SuperHot clone, is it better for them to use these assets or switch to the competitor's engine?

Since SuperHot is done using Unity I would think that it is possible :-)

[quote=“karstenv”, post:6, topic: 722552]
Since SuperHot is done using Unity I would think that it is possible :slight_smile:
[/quote]
They did an FPS framework from scratch. If they went the competitor’s engine way, they had cut the workload to the half.