Why does this work
#pragma strict
function Update()
{
var greenSlider : float = GameObject.Find("SliderGreen").GetComponent.<UnityEngine.UI.Slider>().value;
var blueSlider : float= GameObject.Find("SliderBlue").GetComponent.<UnityEngine.UI.Slider>().value;
var redSlider : float= GameObject.Find("SliderRed").GetComponent.<UnityEngine.UI.Slider>().value;
var alphaSlider : float= GameObject.Find("SliderAlpha").GetComponent.<UnityEngine.UI.Slider>().value;
var coolColor : Color = Color(redSlider ,greenSlider ,blueSlider ,alphaSlider);
var camera = GameObject.Find("Camera 32");
camera.GetComponent.<Camera>().backgroundColor = coolColor;
}
But not This
`#pragma strict
function Update()
{
var greenSlider : float = GameObject.Find("SliderGreen").GetComponent.<UnityEngine.UI.Slider>().value;
var blueSlider : float= GameObject.Find("SliderBlue").GetComponent.<UnityEngine.UI.Slider>().value;
var redSlider : float= GameObject.Find("SliderRed").GetComponent.<UnityEngine.UI.Slider>().value;
var alphaSlider : float= GameObject.Find("SliderAlpha").GetComponent.<UnityEngine.UI.Slider>().value;
var coolColor : Color = Color(redSlider ,greenSlider ,blueSlider ,alphaSlider);
var camera = GameObject.Find("Camera 32").GetComponent.<Camera>().backgroundColor;
camera = coolColor;
}
I know it might be simple but i don’t get it