Does the Unity Toon Shader(UTS) preview package support baked lightmaps?

I’m trying to use the Unity Toon Shader 0.10.0 and It works great. The problem is when I try baking the lights the shadows are cast but the object gets dark without any lighting.

Here is an example of a non-static tree being lit and with a real-time shadow vs a static tree with a static shadow cast on the ground but without any lighting.
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