I’ve been working with the new cloth component, and I have a small piece of clothing that moves very dramatically like it is a majestic 20 meter silk drape… After twerking the settings I thought I would just ask if there is a real world scale equivalent to the cloth physics… I don’t seem to be able to get the movement I want with setting alone.
I suspect it actually has to do with how dense the cloth mesh is, more vertices makes more dramatic movement, as if the cloth is very large… This implies there might be a mesh density rule of thumb, something like “vertice-per-inch”…
I’m not finding much info about the system online, and only a handful of discussions on the forum. Any tips? Thank you.