Does the WWW class check for md5 value of the downloaded file ?

Is there some kind of integrity check of an asset when downloaded via a WWW object ? Can we use the WWW.error string to verify that ?

Thanks

I wouldn't imagine there is an integrity check like an MD5 sum at all.

For such a check to be useful, Unity3D would need to know the location of a trustworthy checksum to compare against after checksumming the content that has been received.

You will need to implement your own checksums if you require strict integrity checks of remotely retrieved data.