I’m starting to sound like a broken record here…
I have not seen a single case of unity 3’s nat punchthrough working for anyone at all - and this is after several tests on many computers.
this is the unity 3 networking test, right out of the zip file, compiled and uploaded:
http://www.greenergrassgames.com/networkingTest/WebPlayer.html
I’m wondering what test results people are getting. I haven’t seen a single computer that doesn’t return an error when behind a router, or a warning about the server not being started when it’s got a public ip.
I’m getting failure on a DMZ’d computer.