I would really like to play a game like this, but as far as I know it doesnt currently exist. I would like to create said game if it doesnt exist, however, I am about as good of a programmer as I am guitarist (that is to say, I have dabbled, but not really competent)
Does this game exist anywhere? (or is there one that is close?)
- First person shooter
-Totally destructible environment (i know PC’s are not quite capable yet, but think 7 days to die level of “realistic destruction”. The more realistic the better.
-As realistic bullet physics as practical (bullet drop, wind effects, reduced energy over distance)
-You design your own weapons (of which you can carry 2 full sized and one small (handgun) sized on your person, plus make additional ones to mount to jeeps and tanks and aircraft etc).
You would be able to choose all of the following about your weapon:
-Overall Quality
-Barrell Length
-Barrell Thickness
-Barrell Cooling
-Barrell Quality
-Trigger Group (single/auto/burst) Can select burst quantity and rate of fire, up to the maximum rate of fire supported by rest of components
-Magazine Size
-Ammunition
-Reciever quality
-Lightening Techniques
-Muzzle Attatchments (Brake/Suppressor)
-Top Rail (scope/laser/light)
-Side Rail (Laser/light)
-Bottom Rail (Handle/Light/Laser)
-Action (Pump, Single bolt, Repeater bolt, semi-auto, Full auto, muzzle loaded, Compressed air/break open, minigun/multi barrell)
Additionally you would create your own bullets, which would have the following variables:
-Overall Quality (cheap, standard, match, elite)
-Type (just a pellet for air rifles, separate ball and powder for muzzle loader, conventional)
-Caliber (from a list, .223, .22 etc)
-Projectile Type (solid, hollow point, pellets, flechetts, ballistic tip, camera in front if over a certain size, explosive (with thin to heavy casing to change fragments), proximity explosive)
-Additional Projectile additions (tracers, dust trail)
-Individual resources eg lead or gunpowder, in each bullet can be be modified for quality individually. In some cases material may be able to be changed completly (ie, steel pellets for air rifle instead of lead)
-Powder Charge (subsonic, light, standard, overpowered)
There would be a single player campaign consisting of many levels, each level gives you a score which in turn means you can buy better weapons and bullets
- next level unlocked after player achieves score for a previous level
- levels can be replayed again, highest score is kept, increasing player networth
-Score = points of objects destroyed before dying or quitting, minus time taken (percentage of target time, eg, target time of level 10 minutes, level takes 5 minutes, lose 50% of score), minus dollars spent on bullets, minus collateral damage
Mission Levels
- Level 1 - Given first gun (.17 air rifle)- Shoot balloon
- Level 2 - Shoot multiple balloons
- Level 3 - Rabbits
etc etc - level 100? full enemy army of small country.
Multiplayer that has both:
-Coop mode (same as single player)
-Battlefield type mode. Because weapons would not be balanced in any way, there would be a “Networth Cap”, so player that are not yet a long way through the single player game, or just players that find using lower powered weapons more fun could say play a game with the networth cap at say $1000 which might buy you a .223 bolt rifle and 100 rounds of ammo, or a .22 semi auto rifle with 500 rounds of ammo, players that have finished the game may decide to play with the network cap of billions of dollars which may allow them to buy say an A10 aircraft with a big machine gun in the nose and 1000’s of rounds of ammo.
Killing an enemy player in multplayer would give you and the team a set amount of money to buy better weapons, with one team eventually completely overpowering the enemy team allowing them to complete the victory task (think a FPS MOBA game)
So far I have found these games with components of the above:
- 7 Days to die, Minecraft both have 100% destructible environments
-“Game in a bottle - Balloon invasion” has the “multiple levels, with levels being able to be replayed to get a higher score to increase networth to buy more upgrades thing”
-No Heroes (in production, saw a thread on here about it) has really good weapon modification (but cant choose calibre, or modify bullets as far as I know, is also multiplayer based instead of single player based). They are also doing what they can RE destructible environment.
Hmm, this is a long post to get my vision across, hopefully its not too long for you all.
TL;DR:
- FPS with environment destruction, bullet physics and lots of weapon (and later vehicle) customization