Does Unity 5 still have Decal Shaders?

I know you can access legacy shader decals, but I was wondering if it was supported with the new shader system.

I have a situation where I need to put a rust texture over a metal material and was going to make it a decal, but it seems that the decal shader wasn’t included in Unity 5’s new shader system. The documentation for the new system doesn’t go into much detail on anything either.

Is there something I’m missing in the inspector, or will I have to find a different solution to my problem?

The standard shader has slots for detail albedo and detail normal, use those, as well as the detail mask slot if you want. You can make the detail textures use the UV1 channel as opposed to the regular UV0. The UV mapping for this channel needs to be done in your 3d modelling application, though.