You know those fun crashes you get where Unity tries to find a fix and never does?
Unity logs the crash report locally to your AppData folder (Windows)
But wondering if they also send themselves the report as well?
I hope so, cause my PC probably sent 20 today already
My guess is a full crash report, with enough data for a proper analysis, does not get sent automatically. Their analytics though can probably assume crashes based on watching Editor start and exit events. A spike in the ratio of Editor start vs Editor exit events would indicate a spike in crashes. (all my guess, you’ll have to talk to Unity or use a network analyzer to determine) Do they bother looking for those things in their analytics? When I’ve worked at other companies which implemented similar analytics they didn’t bother, so probably not is another guess of mine.