Does unity can build "Web Player" version in script?

I use followed script to build client version, but it failed.

BuildPipeline.PushAssetDependencies(); // menu

BuildPipeline.BuildPlayer(new string[ ] {“Assets/Game Designer/Menu/Menu.unity”}, assetRoot + “WebPlayer.unity3d”, BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);
Debug.Log(“Finished building Menu web player”);

BuildPipeline.PopAssetDependencies();

Hi, welcome to the forum!

The build process is actually activated by the BuildPlayer function. You choose the target (which can certainly be a webplayer) using the BuildTarget parameter.