Does unity have a limit of build size ?


I’m developping a 2D game for more than a year now and it is working just fine in the editor mode. But, when i build the .exe for windows x86, some sprites do not display correctly.

I tried many things as : Updating Unity version, Rebuild library, etc… you know basic stuff.

In my researches i found out that if i removed one or two prefabs objects the exe built works just fine, but adding back those prefabs or recreating them makes the bug coming back.

The thing is the sprites that do not display correctly have nothing to do with those prefabs.

Here is an exemple of exe vs editor rendering for a sprite not displaying correctly :

Does unity have a limit of build size ? My game weighs currently 5 Go when built.

Have you tried compressing textures? To see if it helps?