Does unity have an array function similar to blender?


I’m new to this board but have been tinkering with Unity for a little while now.

I use blender and sketchup for modeling for my game. And I have a question.

In blender when modeling they have a function to make an array of the object, instantiating the object on an axis. This is good for making fences and walls an such. Does unity have such a function?

I couldn’t find an answer, I did look so if there was an answer to this please don’t be too harsh. Thank you in advance for all your help.

As far as I know Unity does not have this function Built in, however you can create your own script to do this, it would not be hard, there are also many Editor extensions in the asset store that can do this.