This will be very helpful for us to make multiplayer RPG games.
There is a racing demo but no combat demo.
https://github.com/Unity-Technologies/ECS-Network-Racing-Sample
Also megacity should get a multiplayer, but a combat/RPG demo is still missing.
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We have plans for new demo projects but nothing has been announced yet. So stay tuned.
Just for sake of curiosity, it would be more of interest something focusing on the combat mechanics (that comprises melee, ranged attach, spells and other scan-based/like weapons), or it is more about the RPG mechanics (i.e skill tree, inventory etc) ?
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Focus on combat mechanics such as character attributes, buffs, scalable skill systems.