Does Unity have fur?

Does Unity have fur and will it import cleanly from a 3d modelling package like blender?

It looks like blender uses a particle system to mimic fur can the Unity particle system do fur?

Tutorial on fur in Blender Tutorial: Fur with Cycles and Particle Hair

To answer your questions: No, no and no.

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Could you imagine the processing power it would take to render something like that (on a fully animated character) in real-time.

Unfortunately most of the game development software isn’t at that level yet. You can have super realistic looking visuals by baking light, you can combine image effects to create increadibly fun and realistic looking stuff. But sadly, we are not at the stage where we can continually render fur with thousands of little hairs, along with everything else.

If there are games with such detailed fur, they most likely spent years developing an engine just for that very purpose. Unity focuses on an increadibly wide range of genres and styles, so I don’t expect we’ll be seeing something like this anytime soon.

You can of course use 4K resolution maps and textures, and do a whole lot of stuff to make it look like actual fur. But when I think “fur” I think something like Zootopia, where there are literally tens of thousands of hairs on each character.

And on the subject of Blender. It has a very different shading and rendering workflow to Unity. Let alone the particle system.

You can of course use shaders and approximations that look a little bit like fur!

What about the animation features where you can run a physics simulation then record it and play it back would that work for fur?

Is it the playable API?

I think it would. The problem would be if you tried to have real-time physics, like grass bending under the player type thing.