Khronos Group Launch Slang Shader Language – GameFromScratch.com
With NVidia, Autodesk, Vulkan, Valve, and others supporting it, and pushing for industry adoption, it seems like something Unity might look at adopting into its own eco system. As is, it can be used to produce HLSL, GLSL, WGSL and Metal.
I haven’t used it and am also wondering about other’s experience with it as Unity developers. Do you think it’s worth adopting, does it need to be, reasons for/against?