The Unity reference manual says that these are currently imported from Blender:
- All nodes with position, rotation and scale. Pivot points and Names are also imported.
- Meshes with vertices, polygons, triangles, UVs, and normals.
- Bones
- Skinned Meshes
- Animations
Does this mean that if I weight paint my mesh in Blender, then the deformations on the mesh created by movements of the armature will be affected by the weights I set(in Blender weight paint mode) when running in Unity?