Does Unity iPhone consider hidden game objects/polys in it's runtime poly counts?

Hi Everyone,

If you have objects hidden/deactivated in the hierarchy view, are they still considered there at runtime? or does the engine completely ignore something that's been deactivated?

I've heard from some that it doesn't matter whether or not it's activate - it's always considered "there" and polys are counted.

I've also heard the opposite, that if it's deactivated, then the object and/or polys don't exist at build or runtime.

It may seem obvious to some. Just hoping for some absolute clarification.

Thank you,


Polys not rendered are absolutely not counted. You can see this for yourself by turning the stats on, then activating/deactivating something in view of the game camera.