Exactly as the title says. Say I have a game based on a custom framework that uses Lua for scripting, and I want to add a MonoBehaviour component. Could I just drop a DLL in the plugins folder after the build is already made, and use it?
Builds don’t have a plugins folder; that only exists in the project.
–Eric
err, I meant the Managed folder ![]()
I’d like to know this too! Did you ever get an answer Aaro?