Does Unity load plugins folder on runtime?

Exactly as the title says. Say I have a game based on a custom framework that uses Lua for scripting, and I want to add a MonoBehaviour component. Could I just drop a DLL in the plugins folder after the build is already made, and use it?

Builds don’t have a plugins folder; that only exists in the project.

–Eric

err, I meant the Managed folder :stuck_out_tongue:

I’d like to know this too! Did you ever get an answer Aaro?