Does unity multiplayer provide in built "Connection Resilency"?

Hi,
Does unity multiplayer provide connection residency - Let me explain further, once two or more players connected in game, and one player disconnects for a while. After few seconds, the disconnected player connects again and that player should be able to resume that game where that player was disconnected for few seconds.

Can anyone tell me whether this feature is available in-built in unity multiplayer networking?

No. But it should be easy to implement. If you dont care about cheating. Let the client save all states and send them on reconnect ( Bad idea imo). Or just store players states on disconnect on server and if he comes back it gives him the states. And if he doesnt connect for x min his stats gets removed from the list.