Does Unity precomputes physics and render it or render per FixedUpdate()?

I thought I read it in Unity docs, but I simply couldn’t find it. If there are 2 rigid bodies interacting in the scene, does Unity calculate physics of both bodies then render it, or do the physics and rendering happens at the same time?

Render and Physics calculation at same time seem dubious.
-ikel

Are you talking about rendering meshes? That’s separate from physics.

–Eric

Yes, rendering meshes.

Found the answer! It is here