Does unity queue input received?


I am making a fighting game which receives lot of rapid input. I’m having strange bugs which could be coming up due to unity queuing some button-presses. Is this true and can it be disabled?

Thanks !

Unity doesn’t queue input. Which is, incidentally, the reason you should never use ButtonDown or Up events in FixedUpdate, because there’s a chance the input won’t occur during the frame in which FixedUpdate happens, so the input will be lost since it isn’t queued.