I’m running a game with ASTC texture compression, however I’m using ADB to check what’s actually happening at runtime.
I get several messages telling me
“WARNING: no native support for texture format 5, converting to 4!”
I’m getting this message while running my application on a note3 (which does support ASTC)
There is no decompression, just a conversion.
On a device that does not support ASTC (Nexus 10) ADB tells me the device does not support, and decompresses it then and there, resulting in huge loading times.
On a note3 the loading time is fine but I’m still getting this warning.
Great to hear :D Thanks for letting me know
– ExaliaNo problem :) I believe before this implementation a Texture format 5 game would have simply crashed if the device didn't support the textures.
– meat5000