So making a SRP and notice when I save textures as a normal map in Unity’s texture settings, then try to unpack them in the shaders like “normal = (normal - 0.5) * 2.0” they don’t work unless I set the texture as a normal 2D texture and un-check SRGB.
Normal maps are not sRGB. The encoding depends on the platform, check Graphics/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl at 3d0e62e778c3a85b6c28086440de35bda7ce2469 · Unity-Technologies/Graphics · GitHub
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