Does unity send new ad request when player skips ad?

Hi, I am trying to figure out when unity sends request to server for new ad fetching. When I see the documentation, I get this.

Here you can see that it is written When a player VIEWS the cached ad, the game client sends a NEW REQUEST.

And below is explained what is meant by view to unity,
6769891--782530--upload_2021-1-27_11-52-29.png

So from this should I conclude that when a player skips ad, an impression (also known as ad start) is count but a view is not count. So no new request is sent to the user and next time again same ad is shown to the user again unless user VIEWS the ad, only then new ad request is sent. Am I understanding it correctly or am I missing something? I can not test it myself because I get only test ads and I can’t take risk of real ads to avoid any policy violation. Thanks.

Looks like you might have been reading an out of date version of the documentation. The latest info can be found here:
https://unityads.unity3d.com/help/resources/statistics

To clarify, we mainly track requests and impressions:

  • When the Ads SDK is initialized, requests are sent for suitable ads for your project’s placements. This can be one or more depending on your placement settings.
  • When a player watches an ad, an impression is recorded.
  • While the player is watching an ad, an additional request is sent for a new ad to replace that one that was just watched.

Hi, Thanks for the response. I am reading from the same link you posted and the shots are also from the same. I still need more explicit clarification instead of implicit assumption due to my lack of understanding. Can you kindly confirm my understanding. What I understand now is If a player SKIPS, instead of watching ad to the completion, still new ad request will be sent to replace the ad just showed (regardless of the completion). Am I getting it right? Thanks.