This is a newbie performance question.
I have 2 objects. They each have the same script applied which uses five different sound files in an AudioClip Array. I use the same five sound files in each script.
This will be important simply because I will end up with the thirty or more objects using this script each with the same five sound files.
**Does Unity treat these as ten different sound files or does it recognise the sound files as being the same? As in, will it have to load/store the sound files multiple times. **
I hope I explained this well enough.
Many thanks for your time!