Does Unity still have a 4GB resource File limitation?

I was working in an old version of Unity (5.3.0) and there was a limit on having a resource “.ResS” file larger than 4 GB in the build of the game, or the game would start failing to load textures and other artifacts. It was due to a 32 bit signed integer or something.

Is this still a limitation in the new versions of Unity?

As far as I’m aware, yes. Same with individual scenes.

Yes, I believe this limitation exists in all versions of Unity. The best way I found to get around this nonsense is to use additive scene loading. When you need more than 4GB per scene, break the scene into multiple scenes and then use additive scene loading to get around the limitation.

Here is another thread on the topic:

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This is how I get around it as well. Alternatively you could try asset bundles.