Hey guys,
Interested in using Unity and didn’t see a direct answer to this.
Does Unity support direct load of .obj or .ply model at run-time? I am looking to stream/download .obj files on-demand into a Unity iOS app and have them render.
Most of the docs like below mention “importing” which I don’t want to do.
Thanks!, Ivan
The only feature for external run-time asset loading that Unity provides are Asset Bundles. But it may not suit your needs, because it involves actually compiling assets in Unity first.
If you absolutely need to load downloaded .obj files at run-time, then you might make use of procedural mesh creation - you can create meshes at run-time assigning all the vertices, triangles,uvs, etc, but of course, you would have to read an .obj file first, which Unity doesn’t provide a parser for. You will just have to find or make one yourself.