Does unity support instances in Maya?

Hi guys, I made a scene in Maya with many instances so that the scene can be modular but when I import that file in Unity, it combines them into one mesh it looks like. I’m new to Unity and wondering if this is normal or if there is a more effective way to use modular assets in Unity that allows me to work in Maya and not have a disconnect of what the scene looks like between Maya and Unity.

Thank you!

By modular what do you mean ?

when you import object from a maya scene into Unity, the engine create only one GameObject with children which match as this example :

Your maya file = 1 GameObject

Your maya file separate in multiple parts (like arms, legs, …) 1 gameobject with one child per parts.

If you want modular assets, you need to import them one by one.

I don’t know others solution actually…