I am wondering if I vertex shade my meshes if unity will support it. And if it does is there any special way for me to bring it in? I made a dirt pile and vertex shaded it within blender, in unity the shading is gone, so I am not sure if unity does not support it, or if I am just doing something wrong. Thank you for reading and thank you in advance for any help given.
If you mean Vertex Colors, an RGBA value per vertex?
FBX file format supports it, but the FBX exporter of some 3D packages doesn’t.
You’ll also need a shader that uses it. Are some on http://www.unifycommunity.com/wiki/index.php?title=Shaders