I’m trying to use my own Open Type font in Text UI elements. Unity just ignores the kerning info properly defined in the font. Does it support font kerning at all?
Nope. You can use TextMeshPro for that. Not free tho.
I’m trying to use my own Open Type font in Text UI elements. Unity just ignores the kerning info properly defined in the font. Does it support font kerning at all?
Nope. You can use TextMeshPro for that. Not free tho.