I am making a game in which the players have an ingame currency, for example gems, and I want to allow the players to redeem the gems for real money and the only way to do that, that au am aware of, is through payment gateways
Does unity support payment gateways?
Or does it have another solution to this problem?
Unity includes support for the following
Any other payment systems you would need to check if they provide Unity support, try to find if a 3rd party has made an asset to add support, or you’d need to implement it yourself using whatever API the payment processor makes available.
This asset Simple IAP System 1 | Services | Unity Asset Store makes integrating Unity IAP into a project a breeze and it’s cheap to boot. I’ve used it in a couple of my apps now.
Aren’t In-App Purchses used to only allow the player to buy conveniences in the game? For example coins
I want to allow the player to redeem those coins to get physical money in their bank account. So almost like how some board games allow people to earn money while they play. I need something like that, not In-App Purchases
So do you have any idea how I can get that set up?
I see, I misunderstood your original post. I have no idea how to go about implementing what you are asking.
But if you’re looking at some system in which you effectively pay out your own money to user’s of your app (which is what it sounds like), you’d better make sure it’s completely secure against scammers, or it’s going to end up costing you lots of money. But I guess you must already understand the risks.
I think your best bet would be to offer some form of withdrawal via Crypto.
Is Crypto safe to use?, in terms of security and is it compatible with unity?
I heard about PayPal but I’ve done research and haven’t found any information about this topic. I only know that PayPal can be used for IAP but I haven’t found out any info about allowing paying players.
There is also another board game app which makes use of PayPal so that’s why I assumed that PayPal would be a good option
Do you perhaps know where I can start to search for information?
Sorry not a clue, it isn’t something I’ve ever considered looking into. Anything I’ve used or researched always involved receiving money from players and not the other way around.
Thanks a lot guys. I greatly appreciate the help and guidance
I’ll have to do way more research now;)
I’d be careful with using PayPal.
personal experience cry me a river cause PayPal is PayPal story
Their system works fine, but their policies are horrible. Back in the day I used them for a subscription based website. Turns out when people have second thoughts about buying something intangible, they may try to go directly to PayPal and make an outrageous fraud claim to get their money back, instead of just first asking you directly. It also turned out that when PayPal gets a fraud claim, at least at the time I was using it, they took a shoot first and ask questions later approach.
So fake fraud claim comes to PayPal, PayPal responded by freezing my account “while we conduct our investigation”. PayPal takes around 2 weeks to investigate, and ultimately finds the fraud claim to be baseless of course, but that was 2 weeks my site was unable to process any payments. I was using PayPal’s monthly subscription feature, and what was even worse was when a monthly subscription for a user would come up during those 2 weeks it would not be able to process due to account being locked and instead of just postponing it would completely cancel the customer’s subscription. 2 weeks down for monthly subscriptions meant that nearly 50% of my users had their subscriptions cancelled.
So the above happened to me twice, making my site look unprofessional and cancelling most of the subscriptions I built up, and when people went back to resubscribe they were told by paypal my account was locked. I of course am to blame for creating a single point of failure by using only PayPal for payment processing, then spending my entire $30k of savings on search advertising to promote the site only to have PayPal cancel nearly all my more than $10k in monthly subscribers I had built up, killing my business. But I was around 20 y/o at the time, chasing my dreams without knowing any better, and some life lessons aren’t cheap.
So in short, I’d never use PayPal again as a payment processor.
Wow that’s a lot that happened:hushed:
We’ll I’m also a 20 y/o but I know the importance of taking advice from people wiser than you. Thank you so much for sharing your experience, I will be very careful when using PayPal. I mat not even use it at all:)
I’ll do more research on Crypto
Have you had a better experience with Crypto?
Is Crypto’s systems also good?
And can they help me implement the payment mechanism of paying my players in the game?
Are they compatible with unity?
Thanks for answering for me, so subtly. Without the need to even answer the question of Crypto’s “safety”.
Don’t we all have those nightmare experiences where Paypal will absolutely abide by any form of a minimal copyright infringement, to take a portion of the frozen(stolen) assets.
It’s more simple than the questions you are asking. Essentially what I would do is focus on your game, then once the time arrives delve into payment methods. Crypto withdrawals can be simplified down to a unique wallet tied to an account, with only the need of generating a private key locally for the end-user.
Even that is getting too complex without need, I’d simply ask users to input their own wallet ids, if you have any funds tied to their accounts.
I don’t have enough experience with crypto to answer that part of your question.
It wasn’t sarcastic or nothing, I genuinely meant it as I think your remark on Paypal was sufficient.
Hello, I’m facing similar issue, where you able to find solution? Please share. Hope you’re in good health.