I added a XCFramework to a vanilla project, under Plugin/iOS.
When I try to build the Xcode project, the Editor (2019.4.12) throws the error: “Plugins colliding with each other”
Plugin 'test.framework' is used from several locations:
Assets/Plugins/iOS/test.xcframework/ios-i386_x86_64-simulator/test.framework would be copied to <PluginPath>/test.framework
Assets/Plugins/iOS/test.xcframework/ios-arm64_armv7/test.framework would be copied to <PluginPath>/test.framework
Please fix plugin settings and try again.
UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String)
UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:136)
Is there a way to use XCFrameworks on Unity?