does unity use self shadowing bumpmaps?

Hello!

Here’s a screenshot from Source Engine,

Question: does Unity use the same techinique (something called “self-shadowing bumpmapping”, which as far as I understand means the same as “polynomial texture mapping”… here I might be wrong) for normal mapping?

Unity doesn’t use self-shadowing bump maps, radiosity normal maps, or polynomial texture maps. It uses regular old normal maps and single-colour light maps.

Thank you!