I am using the UNITY_WSA tag to do some conditional compilation when using a plugin for Windows Store IAP
I have switched my platform to be Windows Store (I have tried all the different combinations of 8, 8.1 or Universal) and when I use #UNITY_WSA the code contained within this is highlighted.
Unfortunately when I deploy my game to a windows 8 or 10 device it appears that the code never gets hit/run
It is worth noting that I am deploying from the Visual Studio project that is created by unity and not running directly from unity itself. As such I am doing a X86 build and not an ARM build.
Does the UNITY_WAS tag only work for ARM builds? Which I guess would only be the case once the app is published and on the Windows Store?