Does Unity3D can move physical computing to GPU?
If not implemented now, can unity3D support it in the future? My reason is: a 2-hand GTX660ti does not exceed $ 30, but the single-precision floating-point computing power has 2.46TFlops, which is 5 times the floating-point performance of the top CPUs! And from the point of view of the Windows task manager, unity3D is difficult to make the CPU usage of the game exceed 50% while running. Therefore, it is now necessary to transfer PhysX’s physical computing to the GPU (as a physical computing card). Please Unity official must consider this opinion!
Unity uses the CPU version of the NVIDIA Physx engine. Since most platforms do not have support for t GPU NVIDIA Physx and even the more then half of the PC market do not support GPU NVIDIA Physx its unlikely for unity to integrate it.
Im not saying it cant be done, the are on the way to integrate a version of Havok Physics via a package, so maybe there is a option.
Thanks for ansower my question. Whatever PhysX or Havok, as long as it supports physical acceleration caculate on the GPU, that is ok! In my game, there may be thousands of rigid bodies colliding, even my 8 cores 16 threads CPU (Only 30+% CPU usage), only have 3~5 frames per second. So this situation is becoming more and more important.