I know Unity5 provides a lot of built-in audio effects now. Can I build my own audio effect plug-in and leverage it in my Unity5 games? If I can, how to do it?
Anyone knows it?
Apparently
No idea
http://blogs.unity3d.com/2014/07/24/mixing-sweet-beats-in-unity-5-0/
https://www.youtube.com/watch?v=AKY6-rXJhP8
I guess we’ll have access to those examples at some point
Yes there will be a public C++ SDK for the native effect runtime and for the C# editor code available as well as the full source code for all the example plugins shown in the demo video.
Thanks, when will these be available, do you think?
Custom effects are already available with Unity 4. Check out Audial Manipulators here.
Thanks, but that’s not the same thing. They are now saying we can have ‘native’ effects in C++ with our own GUI interfaces. Which is great! And I can’t wait to get started.
Yeah, I’d like to know more about that too!