Does Unity's sound system support 'holophonic' sound?

This is where the phase (based on time-of-travel) is entered into the mix, not simple ‘louder on left vs right’. So the ‘head transfer function’ slightly mutes and delays the sound recieved by one ear vs the other.

Sound coming directly in front of you arrives both ears same time.
Sound coming directly to the right arrives at right ear about .3 milliseconds before left ear.

This produces a very realistic effect, especially wearing headphones, of sound coming from a very large environment, very realistic.

So, does Unity do that? If not, is there a way to use a 3rd party subsystem to do that?

check in the Docs … its in the Manual under sound nar the bottom it says what formats are usable.